The Tomb Guardian is a tough enemy, especially early on. We’ll drop into a room below. Use the air from the vent on the floor beside this to jump up to a ledge above. Notify me about new: Guides. Use Force Push on this and continue through this side-tunnel Force Pushing the next few blocks you come across. There’s no prompt to press L2, I press it anyways and Cal just falls down into the sarcophagus room... Its definitely doable, but can be tricky with the rope swing. We’ll now unlock a new Destination Planet – Kashyyyk. Once the sphere is in place, the platform will lift up, revealing an echo underneath it. It will blow a whole, allowing you to get to the echo behind (shown on the image above too). There are still several other sockets around the room though that we’ll need to fill before we can leave. Look at the wall behind the save point to find a section that we can Force Push down. Make your way back up the raised ledges on the left of the room and return to the windy rooms we navigated earlier. Doing so will clear the walkway of the Skunguses. Push the door behind the Guardian to get back to the big room. Take the tunnel above and clear the obstructions with your Lightsaber as you proceed. … Push the third ball onto the track. Behind it is yet another sphere. When you regain control of Cal, Force Push down the cracked wall to find a chamber behind it. Interact with the levers. A new cinematic will play with Eno Cordova telling you about Kashyyk. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. Star Wars Jedi: Fallen Order – Tomb of Miktrull walkthrough After you’ve made your way through the Imperial Dig Site, faced off against a powerful … At the top of the stairs, you’ll see a Skungus to the right. In the room you arrive in, climb the wall on the right of the area. When you reach the far side, you’ll see a wind vent ahead. If you moved the first ball, return it to the slot we used earlier. Jump to the rope at the bottom of the slide. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. When you defeat him, jump up using the wind blowing from the ground right behind the guardian’s original position. Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. You are now in the big room with the big puzzle you need to solve. You should be at the bottom of this long corridor now. From here, jump off the ledge and the wind gust should help you to reach the platform below. The lowered wall is on the left side of Cal and the sphere is behind him on the right. Defeat the Tomb Guardian in the next room. Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. Push the sphere in this direction. Turn on the lights from the left and then make your way to end of the metal … New Enemy: Tomb Guardian. This will play a short memory scene where you learn Force Pull. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign. Star Wars Jedi Fallen Order walkthrough - Subterranean Refuge. Gorgara's another attack is biting. Star Wars Jedi: Fallen Order — Guide and Walkthrough. After defeating the Tomb Guardian, note the Force Echo behind the vent in the back left (we’ll come back for that). Rock Paper Shotgun guides writer Ollie Toms shows you how to complete and escape the Tomb of Miktrull on Zeffo! Hop across and activate this. Collectibles and Other Useful Item Locations. Destroy the broken door opposite to exit the room. Before jumping to the wall ahead as the game wants you to, stop and pan the camera to the left. Use force push to knock it out of the socket and immediately freeze it in place. Exit via the door with the stairs leading upwards. With the help from both wind sources, jump across to the other side of the room and smash the stone bars to get through the narrow tunnel into the next room. Be careful, the winds are strong and will move your body in the direction they blow. Post in our Forum. You can now use Pull. Zeffo - Tomb of Eilram. Before we solve the puzzle, we can do a bit of looting first. On the upper level you will see a lever, just like the ones in the previous room. When I try to jump off the rope to the climbable wall after learning the force push, I can’t seem to grasp the wall. For successfully completing the puzzle, a hidden room will be revealed beneath the socket. Go up to the sphere and push it in the direction of the hole next to it. The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. At the bottom, two doors will open. Once they are dead, have a look around the area. Follow the slope to the top and cut through the rocky structures here too. When you get up to this platform, turn to the back and press the lever there. A platform will lower behind it. Turn on the wind vent behind the ball (left). Step in the small button-like platform to start moving up. Place this into the same track you placed the third ball. As soon as you regain control of Cal following the scene, a Tomb Guardian will appear and attack you. Star Wars Jedi: Fallen Order Tomb of Eilram solutions Tomb of Eilram Ball puzzle 1 As you enter the Tomb of Eilram from the Windswept ruins on Zeffo… At the end of the path here, locate the climbable wall. Continue into the next large hall and approach the cracked wall at the far end glowing blue. Head inside. This page is part of IGN's Star Wars Jedi: Fallen Order wiki guide and details everything you need to know about the planet of Zeffo. Now activate it again. We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. This will rise up a platform behind the sphere. Climb up the wall and push the sphere towards the “semi destroyed” part of the wall on the other side. Part of Star Wars Jedi: Fallen Order guide ... Zeffo, Kashyyyk, Dathomir, and [spoiler]. This will be a vital ability for not just this puzzle, but many others in the future. Step on the pressure plate to ride it back up to the surface. Here, we’ll reach a large walkway covered with Skunguses. Cut down the rock structures here and squeeze through the narrow gap to proceed. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry ... Star Wars: Jedi Fallen Order Walkthrough; This will re-activate the elevator. Using Force Push again, place the sphere to the slot as shown in the image above. When it reaches the top of its swing, jump up to the area above. In this Star Wars Jedi: Fallen Order guide, we’ll help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. Proceed through the gap in the wall at the top of the stairs. Turbine Facility. Sliding part is next. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. Locate a small section of weak wall to the right of the door we busted with the ball. Stop the wind from blowing. This will allow the sphere to smash into the wall next to it and reveal another previously hidden lever. Starting from this section on the map, you are located in what I like to call the “square room” with the giant sphere in it and the winds blowing. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Avoid these as you go and jump onto the icy slope at the far end of the room. Keep at it, with enough luck you'll get there! Turn this on to have it blow the hanging ball nearby. These are both usual attacks and red ones which are more dangerous. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. When you find yourself in the same spot as shown on the map image above, start jumping through the platforms ahead. This mechanism will lower the wall down, as shown in the image above. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. NEXT ► Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Interact with this. I hope you found this guide useful. Drop down into the room below to find another puzzle room. Star Wars Jedi: Fallen Order Maps 100% & Walkthrough. Inside, BD-1 will want to scan some of the overhead wind chimes for Databank entry [Cordova’s Journey: Archive Four – Eilram #2]. To solve this room, follow the steps below: Before leaving this area, there’s a little more looting to be had. The entrance to the Tomb … Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. Detailed Maps for Star Wars Jedi Fallen Order with walkthrough leading you through the game zones, discovering locations of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. The third sphere will roll through it and the wind at the end will push it up on the upper platform on the other side. Once it is at its highest point on the left, turn off the vent to have it start swinging back and forth. We need to move the ball into the socket to solve the puzzle. !Follow/ Like My Facebook Gaming Page! Star Wars Jedi Fallen Order Gameplay Walkthrough Zeffo Tomb Part 4! Turn on the wind vent behind the ball (right). Jedi Fallen Order: Tomb of Eilram Sphere Puzzle Guide (Zeffo) Granblue Fantasy Versus DLC Character UNO Gets Gameplay Trailer; Coming February 6 Nioh 2 … In the room at the end of this tunnel, you’ll find another Tomb Guardian. In the next room, hop across the gap making an adjustment for the wind gust so that you get blown onto the next platform. In this room you’ll have the ball sitting in the first socket where we left it last time. As you go, you’ll receive a new Databank entry [Quest: Chapter 2 #2]. Don’t forget to share it with friends in need and help them solve this long and interesting puzzle. Welcome to the Tomb of Eilram, the first real puzzle-y section of Fallen Order. Good luck on Kashyyyk. Slide down the ice, avoiding the Skungus near the exit. This will put it into its correct place – the slot on the platform in front of you. At the end of the area, you’ll push a block down into a room below. This is an opportunity to attack the limb stuck in the ground. Inside, there is a Force-sensitive block we can push. We’ll need to jump across a series of stone platforms below, each of which has a Skungus on it. You'll need to go to Kashyyyk in between. Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2 Head in to the main area and take out the Temple Guardian if he’s back then Force Push the ball out of the podium the wind put it … After using a red attack, the boss will stop for some time. This attack telegraphed by the boss - this should give you enough time to dodg… Use the rope here to swing across to a section of climbable wall above the door we just exited through. There are also wind gusts below the entry point. Slow time with your Force ability and jump towards the sphere. I will use the “big room” term a few times below. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. Leave the air vent on and hop across to where the largest concentration of Skunguses had been. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. Tomb of Eilram Map | Zeffo for Star Wars Jedi Fallen Order. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). Return to the main puzzle room. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! A cutscene will be displayed which depicts the landing on Zeffo. The swinging seems very inconsistent (especially on the xbox) as sometimes you can swing a tiny bit and jump quite far and other times you can swing quite far and Cal won't jump far at all. This will jump across the room like the previous one did, but will now come back via the ramp we opened beneath the third ball. Return to the first ball. Run to the other end. Now, go back to the first sphere and push it to get it rolling behind the second sphere. Turn to your right and go back to the room with the hanging sphere. Swing across these ropes to reach a small platform with a Treasure Chest containing Poncho [Outlander]. With both balls in sockets, the door at the back of the room will open. With all that looting done, return to the puzzle room and climb the platform on the left to the top to reach the elevator. After a bit of wall-climbing and a narrow corridor segment, you will arrive at the small room containing the third sphere. Use Force Push to open the door at the back of the area. Turn on the wind vent inside the smashed wall area. Turn to your right and you will see another lever and wind-hole. Wait until it swings to the most left and jump on the ground. Once the ball stops on the left, turn off the right-hand vent. However, you need to reach the ship to make progress in the story. Immediately fight of the three Scazz enemies that are present. When you get back to the game, push the wall infront of you and step forward. Return to the room with the swinging ball we knocked down for the puzzle. To do so, note the three air vents along the back wall. Next, stop the wind from the middle level (image above). Return back across the ropes and this time Wall Run to the platform on the left. RELATED ► Jedi Fallen Order Abilities and Skill Tree Guide and Tips. When the core starts glowing, push or pull it to neutralize the Tomb Guardian for a few seconds and bash him hard while he is incapacitated. Return to the room where we encountered Cordova after learning Force Push. Locate the exit on the left. This will raise up the section of the platform with the socket. Exit the big room on this side and follow the pathway. Walk towards this until it triggers a flashback to Cal’s training. In the next room you will fight another Tomb Guardian. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! Now, jump back down and push the sphere towards the lower portion of that “semi destroyed” part of the wall to bring the sphere to the big room. Tomb of Eilram. With the two vents opposing one another, the ball should come to a stop in front of the central vent. This will push the sphere right into the middle slot and solve this puzzle for you. There’s only one path into the tomb, so we’ll start with your first puzzle. Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. Step on this and when the ball returns to the socket, the platform will lift up once more. (Image credit: EA) Star Wars Jedi Fallen Order walkthrough - Stim location, Zeffo. They are relatively slow and all you have to do is be careful of their “red attacks”. To solve the puzzle we need to do the following. During the fight, Gorgara attacks primarily by hitting the ground with its upper limbs. There is a Force Echo here with Databank entry [Zeffo: Sage Eilram #2]. Hop across the stone pillars here, again paying attention to the wind gusts and timing jumps accordingly. The mechanics are similar – manipulate winds to place giant spheres into the three slots. This area, climb up and use Force push visited briefly earlier can leave solutions to all the mandatory puzzles... 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